Leader of the Meerkats
Hi everyone! Lead the Meerkats is again one week closer to completion!
On this blog, we’ve already introduced you few guys who make considerable efforts to ensure that Lead the Meerkats is the best possible game it can be. But who’s the one who leads our Meerkat pack here at the Lapland Studio office and ensures that all the work gets done on time and budget?
Meet Lapland Studio Producer and Lead the Meerkats lead programmer, Petri Hannula.
Hi Petri! Been busy recently?
I’m always busy and now I seem to have extra busy period ongoing.
You joined our studio early this year. Could you tell us a little bit about your background?
I have worked before in mobile phone industry. Most of the time as a programmer, but also in other vacancies. Programming to embedded devices has its challenges because devices are quite small and doesn’t have much performance power when comparing to PC/Consoles. You learn to make everything without huge amount of memory consumption or performance hitches.
I actually graduated to be a hardware engineer, but ended up doing all kinds of programming stuff. During the years in software projects (which usually relays on some Hardware also) I have noticed, that I perform much better with code than hardware issues.
Last year I became certified Scrum master. Agile project management has some benefits that I really like. More freedom to do stuff, gives more opportunities to the team and of course less bureaucracy (which sounds always good).
How hard is it to combine the team management tasks along with actually programming the game itself?
It needs badly divided personality
. If you are busy with programming tasks, all management tasks are postponed and opposite. And those tasks don’t support each other at all; trying to multiprocess task at the same time usually causes massive-multi-crash-issue somewhere. But during these months of development I have somehow managed to learn how much time I have for management issues and how much to programming side to gain best results.
It would be so much easier to have programming tasks, or management tasks, but both…Luckily everyone in the team knows how most of the things are working and don’t need much guiding how to proceed when they receive tasks.
We are all in this same huge room so information is also changing quite easily from one to another. (Sometimes being in the same room is a curse, because Johannes likes to sing and whistle while working)
Is there some aspect in Lead the Meerkats that you would like players to pay special attention to?
Game contains so many special nice looking, nicely working aspects, so it’s quite difficult to point out those. My favorite part is artwork of the game. There is so small amount of space to use and still there is lots of nice looking plants, terrains, enemies and small issues, which make Kalahari to look like the real Kalahari.
What still amazes me is how much audio we might be able to get in even though we are speaking about downloadable game. Audios of the game have quite special touch. If you have ever listened Stakula’s band, you might get some idea of what I mean.
From our first trailer, people have paid attention to the fluid movement of the Meerkats. Was it challenging to create such disciplinary movement to these little guys?
It’s always difficult to make AI work well, so it’s nice to hear, that some people liked it in first trailer. There is still plenty of issues to do before everything is finalized and in deliverable form, but hopefully we receive that point soon.
Finally, here at our office, you have a reputation of being a master at Wii Sports’ Golf. What was your top score in 9-Hole Game again?
I have to admit, that I have played only one 9- Hole game. But it went better than well. Arto ( the Lead Art dude ) lose that one, badly
Thanks for your time, Petri!
So long and thanks for all the fish.


